Bad day for a man.... In a bunny suit

Bad day for a man.... In a bunny suit

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Bad day for a man.... In a bunny suit



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Title: Bad day for a man.... In a bunny suit
Pixel Artist: EdJr  (Level 9 Nidan :: 12133 points)
Posted: 7/21/2013 01:04
Palette: 7 colors
Statistics:  10 comments    9 faves    0 avatars

He didn't like his job as a bunny.

There aren't half the elements I wish there were here and the animation is extremely repetitive and simple, because once again I just spent too much time trying to solve small problems and ended up kind of traumatized. In the end, I did the laziest background possible and a terribly drawn dead man.

I tried to keep things as clean as possible, and I think I did a mildly good job in this regard, but can't say the same about the animation itself. This is my first attempt at cartoony subjects and the third at animations. Worse than my last piece, I know. Didn't know how boring it was to do a walking cycle D: (and it still looks veeery strange =/)

For the record, he's not a bunny. He's a man in a bunny suit. 


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Discussion

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user
Mathias (Level 5 Rokkyu) @ 7/29/2013 13:19

 Yep, keyframes are key! They do take more planning, but they'll actually speed things up and make logical, smooth animations easier to produce.


user
EdJr (Level 9 Nidan) @ 7/22/2013 09:15

I stupidly didn't even think about keyframes while doing this part, just the secondary ones.... I must have thought it was "too big to make plans" =p

Thanks for the tip, I'll remember this for the next time (should there be one)!

(And I'm not keen on fixing this piece, thanks to my dear laziness....)

 


user
Hapiel (Level 11 Admiral) @ 7/22/2013 01:48

You managed well with the jumpy part but failed to construct it in a good way. Did you go from frame one to frame two to frame three or work with key frames? It seems to me that all the problems here could be prevented if you had used keyframes correctly...


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bryalien (Level 2 Flatfoot) @ 7/21/2013 10:40

 dahora cara, animação,cores, tudo...


user
EdJr (Level 9 Nidan) @ 7/21/2013 09:48

Thanks!

I agree with you guys about the walking animation.... As I stated now in the description, it was the most difficult, boring and annoying part for me (I think that's obvious since the other parts are just very basic movements). I still need to learn a lot about this. Anyway, my intention was to do a "jumpy" walk, like he was really happy or something. I thought it was just me who would paranoically notice such weirdness, since I looked at this animation for hours and hours long, but now I see it's an actual issue =p

I'll see if I'll be able to fix this, but it'll surely be another challenge xD


user
Inject (Level 5 Captain) @ 7/21/2013 09:13

This is great!


user
Merez (Level 6 Hitman) @ 7/21/2013 08:54

 Muito boa a animação!  ^^


user
Juniorps (Level 5 Soldier) @ 7/21/2013 05:40

 nice.


user
Phill (Level 6 Commander) @ 7/21/2013 04:39

 Is expression is priceless  But the walking animation is a little.... I don't know, strange...


user
Night (Level 6 SWAT) @ 7/21/2013 02:36

 Nice one, gets my vote. :)
Though, one little thing that bothers me a lot is how the bunny's left leg moves so further out. If you know what I mean?


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