Collaborations/Challenges
 Pixel Joint Forum : Pixel Art : Collaborations/Challenges
Message Icon Topic: CHALLENGE 11/30/2009: Gears of Summer Post Reply Post New Topic
Author Message
administrator
Admiral
Admiral


Joined: 03 March 2005
Online Status: Offline
Posts: 0
Quote administrator Replybullet Topic: CHALLENGE 11/30/2009: Gears of Summer
    Posted: 30 November 2009 at 12:01am

CHALLENGE: Gears of Summer

Summer is right around the corner for those in the Southern Hemisphere. Therefore, challenge winner Adarias challenges you to create a PSP mockup for a beach party game featuring ROBOTS!

Oh yeah, you know what I'm talking about...all those bronze beauties rubbing oil on each other, letting off some of the year's steam and kicking it into neutral for a while, recharging their batteries and going wild on pure ethanol. Yup, it's robots on the beach!

Canvas Size - Exactly 240 x 136.
Colors - Unrestricted.
Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Gears of Summer pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

IP IP Logged
Petrichor
Midshipman
Midshipman
Avatar

Joined: 09 October 2009
Online Status: Offline
Posts: 59
Quote Petrichor Replybullet Posted: 30 November 2009 at 7:55pm
I dunno that I am gonna finish this :P



I think probably the whole thing's gonna be in oblique perspective of some sort, just not sure yet. Everything is just extremely roughed in at this point (clearly) but I like how the portrait's coming along so far, and the little steampunk bot sprite. :D
IP IP Logged
dpixel
Commander
Commander
Avatar

Joined: 03 February 2015
Online Status: Offline
Posts: 564
Quote dpixel Replybullet Posted: 01 December 2009 at 10:35am
Originally posted by Petrichor

I dunno that I am gonna finish this :P



I think probably the whole thing's gonna be in oblique perspective of some sort, just not sure yet. Everything is just extremely roughed in at this point (clearly) but I like how the portrait's coming along so far, and the little steampunk bot sprite. :D
 
Very nice start.  I like your idea.  I hope you do finish.  Too large of a canvas for me this week.  :-(
hehe (ಠ_ಠ ) o_- :p
IP IP Logged
inphy
Commander
Commander
Avatar

Joined: 24 June 2014
Online Status: Offline
Posts: 116
Quote inphy Replybullet Posted: 01 December 2009 at 11:40am


Tactical Combat Beach Soccer. ..yeah. I'll try to work out an animation.

--

pew pew



--

Getting there..




Edited by inphy - 05 December 2009 at 4:28pm
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 14 June 2016
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 01 December 2009 at 1:57pm
Adarias said this on the gallery's challenge page and it may be useful to some who don't quite get the PARTY part of the challenge.

Mockup, in the vein of beach and party games.  Party games are any that can be multiplayer or where you can pass the controller around by design (so mario party definite is, as is Super Smash, Left 4 Dead counts, Call of Duty possibly is, final fantasy definitely not).  Something like DOA beach volleyball and that kind of sub-genre (that's what i had in mind), only it's robots.  Of course, come up with your own format that involves robots and beaches and you could earn bonus points (I don't vote).  It would be a tough argument but if you can do a piece of full-screen static art and sell it as a game mockup (beach robot multiplayer dating sim?) more power to you.

The only requirements are that it must be 240x136 and that it must appear to be a party game mockup.

Again though the basic rules are there and beyond that it's up to fate and the audience.  You could potentially sell a picture fried chicken as long as it's 240x136 with no transparency, it's just going to be a hell of a lot harder to convince.


IP IP Logged
Shawn
Midshipman
Midshipman
Avatar

Joined: 18 May 2019
Location: Canada
Online Status: Offline
Posts: 55
Quote Shawn Replybullet Posted: 01 December 2009 at 6:04pm
Originally posted by inphy



Tactical Combat Beach Soccer. ..yeah. I'll try to work out an animation.
thats like 4 awesome things in one.

best idea ever? I THINK SO!
IP IP Logged
jeremy
Rear Admiral
Rear Admiral
Avatar

Joined: 14 January 2019
Location: New Zealand
Online Status: Offline
Posts: 1675
Quote jeremy Replybullet Posted: 01 December 2009 at 11:47pm
I've got animation mapped out, just need to mind-numbingly put it together >.<



(I originally read it as a game about a robotic party :D )
IP IP Logged
ak4oper
Seaman
Seaman
Avatar

Joined: 13 February 2014
Online Status: Offline
Posts: 1
Quote ak4oper Replybullet Posted: 03 December 2009 at 9:04pm

This is a rough draft of my idea. I still need to fix up the sprites, and a gradient to the Select Weapon box and add a background. Also, the terrain is temporary, I'm planning on changing it. Does anyone have any feedback?

P.S. That's supposed to be Clank in case you couldn't tell.


Edited by ak4oper - 03 December 2009 at 9:35pm
IP IP Logged
Seiyouh
Midshipman
Midshipman
Avatar

Joined: 27 September 2009
Online Status: Offline
Posts: 12
Quote Seiyouh Replybullet Posted: 05 December 2009 at 5:01am
IP IP Logged
JoCh
Seaman
Seaman
Avatar

Joined: 12 October 2009
Online Status: Offline
Posts: 10
Quote JoCh Replybullet Posted: 05 December 2009 at 12:38pm
My idea for this week !
IP IP Logged
skamocore
Admiral
Admiral
Avatar

Joined: 22 December 2014
Online Status: Offline
Posts: 3864
Quote skamocore Replybullet Posted: 05 December 2009 at 6:34pm
* - gradients
* why is the Dubai Bank logo the only AA'd thing in this whole piece?
* ...There are also some really ugly jaggies/unrefined lines
* insert coins...into a PSP!?
* should be transport without the s

IP IP Logged
JoCh
Seaman
Seaman
Avatar

Joined: 12 October 2009
Online Status: Offline
Posts: 10
Quote JoCh Replybullet Posted: 06 December 2009 at 12:55am
Thanks a lot for your remarks,
the dubai bank logo is an error (it's not the good version of the picture, i ve do an other one, i must change it)
Insert coins into a PSP, clearly is incorrect, but i had imagine that it will be interesting to have retrogaming aspect for the game over and things like that, and it fun to see now in the medias a state wich is supposed very rich like dubai who ask for money cause of the crisis.
The unrefined line that you speak are these of the hummer ? i ve not finish it, i must redesign the back of it.
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 06 December 2009 at 9:24am
And where are robot beauties?
Beach theme and title of the challenge require (though inderectly) some robotic girls in the mockup. Without them most of the fun is lost. Imagine 60's beach movie only with bearded men as the cast!

Edited by A.B. Lazer - 06 December 2009 at 9:26am
IP IP Logged
Clovvach
Midshipman
Midshipman
Avatar

Joined: 23 August 2009
Online Status: Offline
Posts: 60
Quote Clovvach Replybullet Posted: 06 December 2009 at 10:54am
Here is my "finnished" product.



I'm planning to submit it today, if no constructive criticism is said for it.
IP IP Logged
Clovvach
Midshipman
Midshipman
Avatar

Joined: 23 August 2009
Online Status: Offline
Posts: 60
Quote Clovvach Replybullet Posted: 06 December 2009 at 10:59am
Let me explain. There are 3 colors used in this piece. It's like a fake classic video game on the PSP. The "press O" button is because there is a real "O" button on the PSP, for those who have never seen one before.

I'm doing the best I can, although the rules were sort of confusing. :|
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 06 December 2009 at 11:21am
Clovvach, when you feel that something should be explained, you should explain it through the picture, and use words only when all is done on the picture ( for button 'o', for example, you could draw a part of PSP with flashing 'o' button).

As for the whole piece - if you aimed for retro look, you could use the grid as basis - constructing the playfield from 8x8 or 16x16 blocks or something as distinctive, so the viewer could remember something similar from back in the day.

Palmtree looks crammed in at the last moment.
IP IP Logged
Clovvach
Midshipman
Midshipman
Avatar

Joined: 23 August 2009
Online Status: Offline
Posts: 60
Quote Clovvach Replybullet Posted: 06 December 2009 at 3:44pm
Thanks AB! Although, I really don't FEEL like it should be explained, it's just usualy needed to be explained anyway, some people are really clueless. OK so, edited the palmtree, and the O button... but I need an opinion. I have 4 versions of this picture, 3 of witch are retro, and the other 1 is the original.

OOOKKKK so,

1rst one has tall pixels...

the good part is that it looks retro... although some of it is not understandable.

2nd one has wide pixels...

it's like the 1rst one...

3rd one is the normal one.

It's my personal favorite, although it has less of a "retro" feel.

4th one is the 16x16 pixel grid.

It has a retro feel, the text is readable, although it's hard to tell what the center of the picture is.

OK, so if no opinion is given before the end of the day, I'm going to submit the normal one.
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 06 December 2009 at 4:05pm
Doubling every second row doesn't makes anything retro yet. It is predefining the rules according to some hardware possibilities and taking in account state of pop culture in that hardware's time period which really makes it.

Edited by A.B. Lazer - 06 December 2009 at 4:06pm
IP IP Logged
Clovvach
Midshipman
Midshipman
Avatar

Joined: 23 August 2009
Online Status: Offline
Posts: 60
Quote Clovvach Replybullet Posted: 06 December 2009 at 4:21pm
Yah I never liked those versions any way. So I think the normal one looks the best, y'know. It still has that 3 color restriction, and it still makes since.
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 06 December 2009 at 4:59pm
Uh, it's still very scribbly and composition not thought out (like mentioned palmtree - no matter how well you draw it, it still visible that it was added last) and therefore existing colors have no proper use, so in complex it does not look good at all. Problems that are still present in most of your works.

Maybe it deals with the way you work. For me - I make big vertical canvas and copy-paste the whole piece to new place each time I make noticeable changes - so that I could quick revert to any previous state if I make mistake. It gives me freedom and I make major changes without second thought because everything is saved (I create new file when canvas becomes too big to avoid any problems with RAM).
IP IP Logged
Clovvach
Midshipman
Midshipman
Avatar

Joined: 23 August 2009
Online Status: Offline
Posts: 60
Quote Clovvach Replybullet Posted: 06 December 2009 at 5:14pm
I didn't add the Palm tree last though. I have no clue why it turns out the way people says it does though, and it doesn't help when I can't see the problem. I do something similar to you, each time I make a notable change, I create a new file. Thanks for the advice though.
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 06 December 2009 at 5:28pm
It makes such impression because it's width is exactly the same as the width between side of pic and head of robot. And robot is already in the center of area bordered by black space and the same left border of the screen.
I fit all variants in the same file changing it when canvas is filled up. So all recent changes are one click away.
IP IP Logged
schafft
Seaman
Seaman
Avatar

Joined: 09 August 2017
Online Status: Offline
Posts: 1
Quote schafft Replybullet Posted: 07 December 2009 at 4:11am
2 ALL MODERATORS: I know I'm late to this challenges. But I have a whole day was off the Internet. At the city was a terrible snow. Entire 4Hrs I reached the house. Please pass my work for the competition. I worked for a week. I can not conquer, but I want very participate. http://www.pixeljoint.com/pixelart/48492.htm
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum