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Quote administrator Replybullet Topic: CHALLENGE 4/9/2007: Game Mockup Tiles
    Posted: 09 April 2007 at 12:57am

CHALLENGE: Game Mockup Tiles

This week you are challenged by perciv@l , the winner of the Ides of March challenge.
 
Make a game mockup of an underground city or place using only 2D tiles. Only background and characters.
  • No tile size restriction
  • Animation is optional
  • No isometric tiles
  • No life counters, status bar or other UI elements
  • No limit on unique tiles

CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Game Mockup Tiles pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Hapiel
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Quote Hapiel Replybullet Posted: 09 April 2007 at 1:21am
I might join this... never made tiles before :)
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Quote Saxamaphone Replybullet Posted: 09 April 2007 at 2:38am
Underground city? Pipelines and concrete blocks come to mind!
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Quote gokuhssj3 Replybullet Posted: 09 April 2007 at 2:44am
if anyone needs some memory refreshments :D
http://en.wikipedia.org/wiki/Underground_cities

Edited by gokuhssj3 - 09 April 2007 at 2:45am
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Quote sausage Replybullet Posted: 09 April 2007 at 5:08am
Count me in,    Damn i love Making Tiles, And also suck at it.
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Quote Elk Replybullet Posted: 09 April 2007 at 5:25am
2D....are sidescrollers allowed?
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Quote Animmaniac Replybullet Posted: 09 April 2007 at 7:50am
Yes. It can be any kind of game since it fit the rules.
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Metaru
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Quote Metaru Replybullet Posted: 09 April 2007 at 9:18am

Chile

  • Santiago has an extensive amount of underground city in its "Metro" subway system. All stations have a typical mezzanine level, but the Metro has this level full of shops and kiosks of all kinds, most stations have an additional mall-like level between the street and the mezzanine levels with the trains running at the 3 level down and 2 levels up.
Hehehe... i found my entry :D...
what plattform are you planning to do? 4bit? 8bit? 16bit? 32bit? 64bit?
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eckered
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Quote eckered Replybullet Posted: 09 April 2007 at 12:17pm
4bit? 8bit? 16bit? 32bit? 64bit?
drill bit?
 
anyone up for some construction madness?
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halfDemon
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Quote halfDemon Replybullet Posted: 09 April 2007 at 2:14pm
Originally posted by administrator

No limit on unique tiles

Does this mean every single tile can be unique?
Every pixel counts, even the dead ones.
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sausage
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Quote sausage Replybullet Posted: 09 April 2007 at 2:16pm
Originally posted by halfDemon

Originally posted by administrator

No limit on unique tiles

Does this mean every single tile can be unique?
 
 
Erm.....   Durr, Of coure it can!
 
Just started,     But im not 100% sure if you HAVE to make it an underground city.,    Any help?
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Quote halfDemon Replybullet Posted: 09 April 2007 at 2:28pm
Then what's the point on even using tiles?
Every pixel counts, even the dead ones.
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sausage
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Quote sausage Replybullet Posted: 09 April 2007 at 2:31pm
Well,  maybe it Helps to be less repeptitive,  But it IS NOT in the rules,  thus making it Valid  + Acceptable.
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Metaru
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Quote Metaru Replybullet Posted: 09 April 2007 at 5:16pm
Originally posted by halfDemon

Then what's the point on even using tiles?

true... but you know, tiles give your game an entire diferent aspect.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 09 April 2007 at 6:09pm
Tiles can provide a grid that helps to give scale as well as a way to reduce the used memory for graphics. Maybe this challenge doesn't have restrictions on tile count, but there's always that secondary or tertiary (or even quaternary, eeps!) goal of achieving your intended results with as few tiles as possible. It's similar to the question of "If the monitor can display 16,777,216 colors why shouldn't I use them all?"

RPG is numberwang.
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Quote Badassbill Replybullet Posted: 09 April 2007 at 6:16pm
Gotta love dem DS mockupijiggies.

Top Screen is just a constant background where the 2 layers (Wall and Sky) Slide along depending on where you go. Bottom screen will be fully tiled, and where the actual gameplay will take place.
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Quote AwesomePossum Replybullet Posted: 09 April 2007 at 7:34pm
Well that looks pretty good HMC, but it kinda looks like a creature is climbing out and is so bid its blocking some of the light. Also, When the rules says
 
"Make a game mockup of an underground city or place"
 
Does that mean we make an underground city or place...I am confused. Or does it mean an Underground city or Underground place?
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halfDemon
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Quote halfDemon Replybullet Posted: 09 April 2007 at 7:48pm
Originally posted by Badassbill

Gotta love dem DS mockupijiggies.

Top Screen is just a constant background where the 2 layers (Wall and Sky) Slide along depending on where you go. Bottom screen will be fully tiled, and where the actual gameplay will take place.
I love the color choice.
Every pixel counts, even the dead ones.
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Quote Animmaniac Replybullet Posted: 09 April 2007 at 8:00pm
""Make a game mockup of an underground city or place"
 
Does that mean we make an underground city or place...I am confused. Or does it mean an Underground city or Underground place?"


The second one.

Edited by Perciv@l - 09 April 2007 at 8:01pm
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Quote AwesomePossum Replybullet Posted: 09 April 2007 at 8:15pm

Okey Dokey, Thanks much.

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Quote AwesomePossum Replybullet Posted: 09 April 2007 at 9:43pm
Okay, well heres my major WIP:
 
Lines:
 
1st Coloring Sit
 
Okay, well I suck at pixel art so please don't rip me apart when you give me crits.


Edited by AwesomePossum - 09 April 2007 at 9:53pm
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Quote sausage Replybullet Posted: 10 April 2007 at 1:14am
 
(Tip: Click on the image to enlarge.)
Details:
Unfinished
TileSize: 16x16
Current Quantity of colors: 8 (Only tiles.)
 
C&C Please!!!
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Metaru
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Quote Metaru Replybullet Posted: 10 April 2007 at 2:39am
what is that white thing?
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jalonso
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Quote jalonso Replybullet Posted: 10 April 2007 at 4:26am
The color palette               
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Quote HMC Replybullet Posted: 10 April 2007 at 8:24am
Originally posted by AwesomePossum

Well that looks pretty good HMC,


Oh hey, man. What's goin' on?
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klav
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Quote klav Replybullet Posted: 10 April 2007 at 10:10am
finished one tile....


its not underground with out tons and tons of dead bodies...
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Quote sausage Replybullet Posted: 10 April 2007 at 10:30am
Originally posted by jalonso

The color palette               
 
Well done Jal,     I thought i looked crappy :S
 
Oh,  and Nice tile Klav!
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Quote AwesomePossum Replybullet Posted: 10 April 2007 at 3:43pm
Originally posted by HMC

Originally posted by AwesomePossum

Well that looks pretty good HMC,


Oh hey, man. What's goin' on?
 
Whoop, I meant to say BadAssBill
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Quote Shawn Replybullet Posted: 10 April 2007 at 3:48pm
Badassbill Pwnzorz-zorz. Also, I may enter. Mainly because I watched TMNT last night at my friends house. :V
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Quote NobleClock Replybullet Posted: 10 April 2007 at 5:25pm

I cant get my man to look in the foreground >_<. He looks like a giant, really annoying meb :P

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Quote NobleClock Replybullet Posted: 10 April 2007 at 5:30pm
Dont, worry, i got it
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Metaru
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Quote Metaru Replybullet Posted: 10 April 2007 at 5:46pm
i just can't decide what to do... i'll do an SNES mockup... but what... can't decide yet what to do...
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Quote ui_ Replybullet Posted: 10 April 2007 at 6:28pm
i have a question, tittle 2d like what game??.... like zelda? top view?? or like mario "front" view or boths???, thats all
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Quote AwesomePossum Replybullet Posted: 10 April 2007 at 6:36pm
Originally posted by Perciv@l

Yes. It can be any kind of game since it fit the rules.
 
There ya go.
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Metaru
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Quote Metaru Replybullet Posted: 11 April 2007 at 12:12am
does someone know where i can download the SNES palette sample?
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sausage
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Quote sausage Replybullet Posted: 11 April 2007 at 1:06am
Does Snes Use the same pallette as the Nes?

If so:
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Quote klav Replybullet Posted: 11 April 2007 at 4:35am
Originally posted by sausage

Does Snes Use the same pallette as the Nes?

If so:


im gonna snag that pallette also...I know its not technically yours but thanks anyways. 
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Quote jalonso Replybullet Posted: 11 April 2007 at 4:58am
SNES did not have a set palette only NES did.
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Metaru
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Quote Metaru Replybullet Posted: 11 April 2007 at 10:39am
it's tru. technically, the SNES palette can support 256 colors

Color Capability: 15-bit color depth (RGB555) for a total of 32,768 possible colors.
  • Palette: 256 entries
  • Maximum colors per background layer per scanline: 256
  • Maximum colors per sprite: 16 (color 0 is always transparent)
  • Maximum colors on-screen: 4,096 without blending and 32,768 using the color arithmetic circuitry for transparency effects by blending multiple backgrounds together.
Source: wikipedia

then i figured how to set the palette: as easy as reduce the color depth of my psp7 from 16millon(24bit) to 256colors(8bit).

if needed, i can upload the palette file so others can use it.


Edited by Metaru - 11 April 2007 at 10:45am
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Quote klav Replybullet Posted: 12 April 2007 at 5:22am
i dont think im gonna finish mine... but here is what i have so far.  I was going for the catacombs thing. 
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Quote Squirrelsquid Replybullet Posted: 12 April 2007 at 11:44am
I'm also in for this :) First time participating, and actualy already finished...
It's soon in the gallery 
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Quote Metaru Replybullet Posted: 13 April 2007 at 2:48am
posting preview soon
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Quote Skull Replybullet Posted: 13 April 2007 at 4:14am
Originally posted by Squirrelsquid

I'm also in for this :) First time participating, and actualy already finished...
It's soon in the gallery 


And at the moment, looks like you're going to take 1st, 2nd and 3rd!!
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Metaru
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Quote Metaru Replybullet Posted: 13 April 2007 at 6:16pm
no one has submitted anything yet?
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Quote jalonso Replybullet Posted: 13 April 2007 at 6:18pm
There's 2 already in the gallery :/
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Quote Metaru Replybullet Posted: 13 April 2007 at 6:40pm
i saw one a moment ago... skuirrelskuid's entry. nice indeed.

ok, back to work.
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Quote Adam Replybullet Posted: 15 April 2007 at 9:47am
I wanted to participate in this, since I really like making game mockups. Sadly I'm sick for week now so I only got to make a quick sketch:
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Quote Metaru Replybullet Posted: 15 April 2007 at 7:40pm

Feel the Wrath of MEtrax! xD

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Quote ceddo Replybullet Posted: 15 April 2007 at 10:44pm
Adam, that would have looked fantastic had you finished it :( the outlines already do!
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Quote Blueberry_pie Replybullet Posted: 16 April 2007 at 2:29am
Gah, the deadline really snuck up on me again. That sneaky bastard.
Here's a little something I was working on.

  

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