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Quote administrator Replybullet Topic: CHALLENGE 5/4/2015: The Space Level
    Posted: 04 May 2015 at 12:00am

CHALLENGE: The Space Level

Create a mock-up of an original video game showing a screen from an outer space level.

Canvas size - Unrestricted.
Colours - Max 11. Must only include colours from the palette below:



Animation - Optional.
Transparency - No.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The The Space Level pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Limes
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Quote Limes Replybullet Posted: 04 May 2015 at 1:29am
unrestricted size I hear mrmo pixelling in the distance.

Edited by Limes - 04 May 2015 at 1:30am
I use GraphicsGale
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Jackster
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Quote Jackster Replybullet Posted: 04 May 2015 at 6:23am
I plan to make a horizontal shmup type of game for this challenge.



I just created this without any image references, so I may or may not use this for the final piece.

Edited by Jackster - 04 May 2015 at 6:34am
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jalonso
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Quote jalonso Replybullet Posted: 04 May 2015 at 6:34am
@Jackster, auto dithered reductions like that are frowned upon in PJ even tho this type of thing is common in the real world and does not make it NPA its just not pure.
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Volrak_Rutra
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Quote Volrak_Rutra Replybullet Posted: 05 May 2015 at 7:32am
dare I call this a perfect challenge?

Jackster, how did you do that? it looks awesome!

jalonso, be easier on the guy, this kind of nit-picking can destroy a sudden creative burst very quickly. the picture looks gorgeous and does not break the rules, so what does it matter how it was achieved?
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Quote jalonso Replybullet Posted: 05 May 2015 at 8:12am
@Volrak_Sutra, The picture does look gorgeous. We don't go by visuals, we go by pixel level technical.

It matters a lot how pixelart is achieved because process is an important aspect in pixelart not just end result for the purposes of the PJ gallery.

I was not nitpicking or bursting a creative bubble. In fact I was trying to prevent spending time on a challenge that would not be accepted on technical grounds.
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Quote Daimoth Replybullet Posted: 05 May 2015 at 9:14am
Originally posted by jalonso

@Jackster, auto dithered reductions like that are frowned upon in PJ even tho this type of thing is common in the real world and does not make it NPA its just not pure.


What is an auto-dithered reduction? It just looks like he used one of the dithered brushes in GG.
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Quote Evidence Replybullet Posted: 05 May 2015 at 10:02am
Adapted a recent recent sprite to the pallete, i will animate it and for sure im still stuck on how to do the mock up and bg.. but theres some time. :D



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Quote pavanz Replybullet Posted: 05 May 2015 at 10:20pm
Does an outer space level strictly means a scene at the cold interstellar void or it can be inside a spaceship or something?

Edited by pavanz - 06 May 2015 at 8:28pm
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Quote MVegum Replybullet Posted: 05 May 2015 at 11:30pm
I think it's outer space as long as you're not on a planet.
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jalonso
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Quote jalonso Replybullet Posted: 06 May 2015 at 5:04am
Originally posted by Daimoth

Originally posted by jalonso

@Jackster, auto dithered reductions like that are frowned upon in PJ even tho this type of thing is common in the real world and does not make it NPA its just not pure.


What is an auto-dithered reduction? It just looks like he used one of the dithered brushes in GG.


Some apps can take a photo or rough drawing and generate it as a dithered piece which is 'pixelart' and has the type of look the pixel above shows. This is cool and sometimes done on commercial game projects and can be a time saver and nothing is 'wrong' with that. However, for the purposes of the PJ gallery which is a showcase of the pixelart medium then they are not added because the creator has not controlled the pixels on the pixel level in the way we all have come to accept as being 'pure'. Any tool usage which includes brushes also fall under this.
As we see it around here any pixelart should have every pixels within it under the control of the artist. Using the bucket/fill is 'controlled' pixel placement.
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Evidence
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Quote Evidence Replybullet Posted: 06 May 2015 at 1:01pm
http://giphy.com/gifs/annu-3o85xkpzuW0tZxcXIs
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Quote Evidence Replybullet Posted: 06 May 2015 at 1:03pm
little update



more



Edited by Evidence - 07 May 2015 at 8:17am
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fawful
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Quote fawful Replybullet Posted: 07 May 2015 at 4:16pm
Totally realistic space depiction:


this background is going to be annoying, I could do with some better dither brushes.
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Quote Saper Replybullet Posted: 08 May 2015 at 12:20am
Epic fight with last boss in space             Edited: background                               Edited: Animation


Fighting game for GBA

Edited by Saper - 10 May 2015 at 11:48am
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Quote fawful Replybullet Posted: 08 May 2015 at 3:56pm
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Quote fawful Replybullet Posted: 09 May 2015 at 10:59am

man I never finish challenges early in the week
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Jackster
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Quote Jackster Replybullet Posted: 09 May 2015 at 2:57pm
Thanks for the critique, Jal. I'll remember next time to do less cheap pixeling and more of actually pixeling. I'll have to rework my background though.

In the meantime, here's a WIP on the sprites:





Done using GraphicsGale and ProMotion simultaneously. The truck took too long to do, so I don't know if I'll finish this on time or not.

Edited by Jackster - 09 May 2015 at 2:59pm
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Quote Brink Replybullet Posted: 09 May 2015 at 4:08pm
Dang, Jackster! You WIPs are looking really nice! Can't wait for your finished piece! Looking at your background made me want to participate as well

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Quote Jackster Replybullet Posted: 09 May 2015 at 11:01pm
The sprites are done.




Onto the background.

Edited by Jackster - 09 May 2015 at 11:10pm
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Quote Saper Replybullet Posted: 10 May 2015 at 12:21pm
Now time for animation.
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