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Quote administrator Replybullet Topic: CHALLENGE 12/8/2014: Doom Sprite
    Posted: 08 December 2014 at 12:02am

CHALLENGE: Doom Sprite

December 10 is the 21st anniversary of Doom, so multi-award winner, Jinn, wants you to pixel a new and original enemy sprite that could possibly exist in Doom.

Canvas Size
- Max 128 x 128.
Colours - Max 25, chosen from the palette below:



Transparency - Required.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Doom Sprite pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Drazile
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Quote Drazile Replybullet Posted: 08 December 2014 at 1:06am
Wow, that's an ugly palette :D
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Volrak_Rutra
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Quote Volrak_Rutra Replybullet Posted: 08 December 2014 at 5:02am
are there any sort of guidelines on how the doom enemies look, like a design guide or something? i never played it, so it my understanding of the enemy design are is poor.
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 08 December 2014 at 5:11am
Cthulhu Doom?


also, maybe I'll finish a challenge for once :)

Also @Volrak_Rutra, think demons, gore, biomechanics and cyborgs. AFAIK many doom sprites began as clay figurines that were later digitized and retouched so there's usually a lot of details on them. For example,


Edited by Mrmo Tarius - 08 December 2014 at 5:15am
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BathMaster_2000
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Quote BathMaster_2000 Replybullet Posted: 08 December 2014 at 5:21am
This is a perfect challenge for me to do. The reason why I haven't posted much art is because I'm feeling too lazy to make a palette, and, lucky for me, this challenge gives a palette to use.
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yrizoud
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Quote yrizoud Replybullet Posted: 08 December 2014 at 8:41am
Apart from zombified humans, typical Doom enemies are :
- creatures that look like different species of Hell's demons. They use raw physical strength (teeth and claws) or intrinsic quasi-magical powers, like flying, throwing fireballs, being invisible.
- demons designed (or transformed) to incorporate human technology and weapons. There are more of those in Doom 2 than Doom 1, though.
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Quote jalonso Replybullet Posted: 08 December 2014 at 8:47am
Search 'Doom monster sprites' on google images.
Don't copy/RIP/franken. Use as refs only.


Edited by jalonso - 08 December 2014 at 8:49am
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ptoing
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Quote ptoing Replybullet Posted: 08 December 2014 at 11:21am
Originally posted by Mrmo Tarius

AFAIK many doom sprites began as clay figurines that were later digitized and retouched so there's usually a lot of details on them.


Adrian Carmack made clay models of a few of them, including the Doom Marine (whose sprite was also used as a base for the humanoid enemies) the Cyberdemon, Demon (pinky) and the Baron of Hell, not sure about the Lost Soul and the Imp (Imp might be also edit of the Doom Marine). The Cacodemon is pretty much a copy of the head of a monster on some AD&D rulebook. All the other monsters are edits of these (Pain elemental being an edit of the Cacodemon, Hellknights just colourswaps of the Barons) or based on posable sculptures by Gregor Punchatz.

I personally do not think that pixelart is a good approach to try and make a monster that really fits in with the original Doom lineup. Possible but tedious, especially if you would go for rotations.

In any case I would say look at the original sprites very closely, do not use any dither on sprites, generally have very smooth gradientswith a base light that is top down.

Hugeass image with all doom monster sprites and some more stuff like player and such that I have compiled quite a while ago for a test when I was helping in a project with refining the palette. Might be helpful for y'alls

CLICKAGE!




Edited by ptoing - 08 December 2014 at 12:09pm
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failureboy
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Quote failureboy Replybullet Posted: 08 December 2014 at 11:46am
Yeah, most of those sprites have a ton of colors on them.  I assume this challenge more or less expects us to make better, more pixel-friendly versions that none-the-less fit the monster design. Hence the palette limitation.

Also, ptoing that link isn't working...


Edited by failureboy - 08 December 2014 at 11:48am
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yrizoud
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Quote yrizoud Replybullet Posted: 08 December 2014 at 11:48am
Note that the original was in VGA, ie. 320x200 displayed on a 4:3 screen. This means the pixels are supposed to be slightly tall, this is why they look slightly "squished" in the rips.
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Quote ptoing Replybullet Posted: 08 December 2014 at 12:10pm
Fixed link.

Also, sprites that are not quite soft shaded tend to look not that great in the Doom engine, because of how the lighting works.
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Mega_19
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Quote Mega_19 Replybullet Posted: 08 December 2014 at 12:24pm
k, those are a lot of colors.
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Quote torridgristle Replybullet Posted: 08 December 2014 at 2:31pm
In Doom graphics are displayed 20% taller, might be a useful bit of information for creating a Doom sprite.
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Volrak_Rutra
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Quote Volrak_Rutra Replybullet Posted: 08 December 2014 at 7:59pm
damn, this is tough. this is wip of a doom princess bubblegum (since there are so many shades of red and pink to choose from)


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raymoohawk
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Quote raymoohawk Replybullet Posted: 08 December 2014 at 11:18pm
probably not going to submit it, but this is my unfinished attempt


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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 09 December 2014 at 4:26am
Originally posted by failureboy


...I assume this challenge more or less expects us to make better, more pixel-friendly versions that none-the-less fit the monster design


This is how I understood the challenge myself. "True" doom sprites are not really what we'd consider "real" pixel art nowadays :)

Also, I slapped some color on the squiddy guy:


Also #2, testing testing


Edited by Mrmo Tarius - 09 December 2014 at 4:34am
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Quote jalonso Replybullet Posted: 09 December 2014 at 5:57am
Originally posted by failureboy

...I assume this challenge more or less expects us to make better, more pixel-friendly versions that none-the-less fit the monster design. Hence the palette limitation...


Exactly.
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Mr.Fahrenheit
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Quote Mr.Fahrenheit Replybullet Posted: 09 December 2014 at 6:16am
@mrmo, Looks great man, though it seems like his gun isn't facing directly towards the camera and would miss if he shot at you.
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JaumeAlcazo
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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 9:53am
This will help you lads :)

http://realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113









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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 9:55am
More from the same page














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JaumeAlcazo
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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 9:59am
Last ones




















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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 10:02am
Mrmo, I think your Cthulhu is WAY too big to be actually useful in-game.

Maybe it could be nice if your sprites could be actually used by mappers, if animated...

At least you could try to use the right sizes, like the actual monsters that I've posted. They are used in actual fan made maps.

Just throwing suggestions, don't take it bad...
 
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 09 December 2014 at 10:21am
Hehe, maybe use it as a boss? :)
Although it doesn't look dangerous enough to be a boss :/
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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 10:38am
Yes, maybe a boss could work.

Besides the size there's something that is bugging me in your sprite. Maybe it's the palette. I know the palette is fixed but, what do you think of doing him in more greenish tones, like this one?



This is cool. Green but lit in blue from the ground.
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JaumeAlcazo
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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 10:39am
Specially the pink tones are not working for me. The legs are OK (more dark?)
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Quote JaumeAlcazo Replybullet Posted: 09 December 2014 at 10:40am
And what about red eyes or more length tentacles? What do you think?

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Mandrill
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Quote Mandrill Replybullet Posted: 09 December 2014 at 1:55pm
Pink is the most most evilest knievelest colour ever created.

It fits the doom theme perfectly in my opinion.


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Quote raymoohawk Replybullet Posted: 09 December 2014 at 2:38pm
the chthulu is looking really cool Mrmo!would love to see it ingame


Edited by raymoohawk - 09 December 2014 at 2:39pm
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Quote Volrak_Rutra Replybullet Posted: 09 December 2014 at 5:46pm
is it me, or are the doom sprites heavily pillow-shaded?
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Mega_19
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Quote Mega_19 Replybullet Posted: 09 December 2014 at 7:26pm
they still look cool tho.
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Quote Volrak_Rutra Replybullet Posted: 09 December 2014 at 9:35pm
yeah, but still...

anyhow, here's an update WIP. Might even have time to animate it.


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Jinn
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Quote Jinn Replybullet Posted: 10 December 2014 at 1:07pm
Worth posting?






Edited by Jinn - 10 December 2014 at 1:14pm
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Drazile
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Quote Drazile Replybullet Posted: 10 December 2014 at 2:20pm
Well that's freaky.
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Volrak_Rutra
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Quote Volrak_Rutra Replybullet Posted: 10 December 2014 at 9:00pm
Yes, Jinn, worth fo sho, that pubic area blood is a nice touch, but be prepared to be misunderstood and judged.

here's another update. not too sure about the teeth, also, not sure what to do with feet. suggestions welcome!


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Quote Mazmon Replybullet Posted: 11 December 2014 at 12:12am
This is how my submission's looking so far. It's a Femancubus with BFG arms. A haven't yet figured out what kind of hair/hair replacement to give her yet, and I also have to give her some kind of mecha-bra, or something.

EDIT: I gave her a mohawk. Yays


Edited by Mazmon - 11 December 2014 at 12:27am
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Quote a3um Replybullet Posted: 11 December 2014 at 3:13am
more cheerful enemies!



update



Edited by a3um - 11 December 2014 at 5:57am
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BathMaster_2000
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Quote BathMaster_2000 Replybullet Posted: 11 December 2014 at 1:01pm
Here's my attempt.

Any comments?
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Jinn
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Quote Jinn Replybullet Posted: 11 December 2014 at 1:57pm
Maybe a little too friendly?
His mouth could be a little less smiley, like these ones:



Edited by Jinn - 11 December 2014 at 1:58pm
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Quote eigenbom Replybullet Posted: 11 December 2014 at 6:15pm
Here's my Cacodemon/Baron hybrid. Had a lot of fun making this grotesque pig thing.

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Volrak_Rutra
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Quote Volrak_Rutra Replybullet Posted: 11 December 2014 at 7:11pm
it's too big for the challenge, unless you sized it up before uploading, which is not necessary BTW, as when you click on an image in forum it zooms in. 
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Quote Meapers Replybullet Posted: 11 December 2014 at 7:46pm
Starting off with this... thing.

I got the idea by playing Binding Ff Isaac rebirth when I came across the item, Infamy


update: added a body and shunk the head some. I crudely added in that body. Its 2 a.m. perhaps I should get some rest .



Edited by Meapers - 11 December 2014 at 8:12pm
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Quote Cannonbreed Replybullet Posted: 12 December 2014 at 12:04am
I'm trying to give the impression that his flamethrower is powered by his own fluids.

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Quote skamocore Replybullet Posted: 12 December 2014 at 12:35am
Originally posted by Cannonbreed

I'm trying to give the impression that his flamethrower is powered by his own fluids.


Nice idea, but the max canvas is 128 x 128.
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BathMaster_2000
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Quote BathMaster_2000 Replybullet Posted: 12 December 2014 at 5:32am
Attempt 2:



The eye and mouth have been changed, and contrast with the skin has been turned up. Any problems I should correct?
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Quote Rikpant Replybullet Posted: 12 December 2014 at 6:42am
Hello Guys, one of my first try on pixel art, Work in progress!!






Any Suggestions?!?!
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Quote BathMaster_2000 Replybullet Posted: 12 December 2014 at 6:47am
I would suggest choosing some different colors for this piece; it is hardly readable at all. Try to have a higher contrast between the light and the dark colors.

Have a read about color from these sites.

Link 1

Link 2
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Quote BathMaster_2000 Replybullet Posted: 12 December 2014 at 6:57am
Attempt 3:

Got rid of that messy dithering.



Also, here's a scaled down version.



And finally, here with other enemies in a mock-up screenshot.

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DrTripwire
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Quote DrTripwire Replybullet Posted: 12 December 2014 at 8:23am
I would work on the teeth a little bit. :3
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Quote Splurge Replybullet Posted: 12 December 2014 at 9:09am
Hey everyone. 1st post. Heres my meager response to the weekly challenge - a creature in the works tentatively named Viper (or was it Slither). I found out about your treasure-brimmed vault through Doomworld, where I post under the nick Soundblock. Absolutely fantastic site.



edit(s):
- cleaned up a frame. re-linked.
- newer version further down (final submission).


Edited by Splurge - 14 December 2014 at 8:00am
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Quote BathMaster_2000 Replybullet Posted: 12 December 2014 at 9:19am
You could boost the contrast on the piece to make it more readable... it took me a while to see the mouth.
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