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Quote administrator Replybullet Topic: CHALLENGE 7/7/2014: Palettebots
    Posted: 07 July 2014 at 12:36am

CHALLENGE: Palettebots

Design one of these robots using its corressponding palette:

Friendbot - Just wants to be your fwiend.

Assassinbot - Could kill you in five seconds flat - even while in sleep mode.


Nervousbot - Is known to suffer from bouts of robo-anxiety, especially around other robots.


Glitchbot - ERROR! ERROR! ERRO-*Bzzzttt* Error message is malfunctioning! ERROR!


Canvas Size - Exactly 100 x 100.
Colours - Exactly 4.
Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Palettebots pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Peyton
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Quote Peyton Replybullet Posted: 07 July 2014 at 1:49am
Got a crappy little WIP.

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Quote felchqueen Replybullet Posted: 07 July 2014 at 5:38am
I'm here at the moment, not sure if you should see the rear wheel or not?

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Quote JaredOnYT Replybullet Posted: 07 July 2014 at 9:11am
I think the rear wheel gives an added sense of depth.
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Quote jambox_josh Replybullet Posted: 07 July 2014 at 2:21pm
so Its been a long time since I pixel'd.
would love some C&C on what I could
do to polish this up



(incase it isn't clear,
I'm going for a medical-bot thing,
I.V. for right arm and vitals on chest)
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Quote JackBread Replybullet Posted: 07 July 2014 at 2:49pm

Here's my go with the anxious-bot palette.
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Quote jalonso Replybullet Posted: 07 July 2014 at 3:48pm
Originally posted by JackBread


Here's my go with the anxious-bot palette.


Great concept...fix that curve of the stage and the banding on it ;)
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Quote JackBread Replybullet Posted: 07 July 2014 at 3:59pm
Haha, I knew that the banding would be mentioned. Here's a new version.
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Quote SuperTurnip Replybullet Posted: 07 July 2014 at 4:01pm
Originally posted by jambox_josh

so Its been a long time since I pixel'd.
would love some C&C on what I could
do to polish this up



(incase it isn't clear,
I'm going for a medical-bot thing,
I.V. for right arm and vitals on chest)
Looking cute! Try polishing up the lines and making sure your shading follows the form of the robot. I like the large-pixel face, maybe you could use some subtle pixeling to make it really stand out.
Originally posted by JackBread

Haha, I knew that the banding would be mentioned. Here's a new version.
This is great. Maybe using the lower-brightness yellow to do some AA for the spotlight? You can also use the vertical lines of the curtain to "hide" the jump of pixels as the light widens. You did this at the bottom right side of the beam. Try seeing if that can be used more to hide the jaggedness this palette promotes.

To be ergonomic with posts, I'll drop my WIP here.

I figured I'd go the "Iron Giant" route for friendly robots.


Any thoughts on the design/composition/lighting/etc?

Edited by SuperTurnip - 07 July 2014 at 4:09pm
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andrae
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Quote andrae Replybullet Posted: 07 July 2014 at 4:46pm
My attempt for a glitchbot.


But I'm too lazy to finish this. Probably, I'll go for assassinbot instead.
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7heSama
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Quote 7heSama Replybullet Posted: 07 July 2014 at 4:48pm
Fricken love this challenge, you can enter as many times as you want right..?

Originally posted by andrae

My attempt for a glitchbot.


But I'm too lazy to finish this. Probably, I'll go for assassinbot instead.

That's a shame, I really dig what you have.
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Quote jalonso Replybullet Posted: 07 July 2014 at 4:53pm
@7heSama, yes, but quality is better than quantity, k.
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Quote JackBread Replybullet Posted: 07 July 2014 at 5:06pm
Originally posted by SuperTurnip


This is great. Maybe using the lower-brightness yellow to do some AA for the spotlight? You can also use the vertical lines of the curtain to "hide" the jump of pixels as the light widens. You did this at the bottom right side of the beam. Try seeing if that can be used more to hide the jaggedness this palette promotes.

To be ergonomic with posts, I'll drop my WIP here.

I figured I'd go the "Iron Giant" route for friendly robots.


Any thoughts on the design/composition/lighting/etc?

I cannot because of the challenge. Only 4 colours, haha. Thanks, though.
I think you have a bit to many colours there, by the way. Looks very nice, however!

Another update though:

Added a micstand. I'm not sure what to think of it, but it looks kinda bad.
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Quote jalonso Replybullet Posted: 07 July 2014 at 5:14pm
Micstand(s)is not needed as it does not add to the story but its ok. Those things on the curtain are a fail.
Maybe the anxiety thingies need more emphasis for an easier read. Maybe the darkest blue?
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Quote SuperTurnip Replybullet Posted: 07 July 2014 at 5:19pm
I'm using the exact four colours specified for Friendbot, and I was suggesting you AAed one of the ones from the palette you're using--the warm grey, which could be used for lower-brightness yellow. My bad in specifying that. Oh well!
Maybe having the mic stand come up from the center edge of the stage, so you have a nice line of symmetry down your image? I'm not sure about having too much stuff on the stage. Your call, of course. Keep up the good work!
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Quote jalonso Replybullet Posted: 07 July 2014 at 5:23pm
Originally posted by JackBread

Haha, I knew that the banding would be mentioned. Here's a new version.


For the sake of clarity and understanding certain terms. This has no banding which normally is two 1px heights. This was just a case of a fugly curve highlighted by the yellow color. Its all fixed now :)
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Quote Mega_19 Replybullet Posted: 07 July 2014 at 5:41pm
making this, i know is not a bot, but i think the pallete
is going to be good in this. (maybe bad english)

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Quote JackBread Replybullet Posted: 07 July 2014 at 5:44pm
Shoot, I miscounted the colours. Sorry, Turnip!
I didn't think of using the grey to AA, too.

Originally posted by jalonso

Micstand(s)is not needed as it does not add to the story but its ok. Those things on the curtain are a fail.
Maybe the anxiety thingies need more emphasis for an easier read. Maybe the darkest blue?


Yeah, I'm just going to get rid of the stand. Having the stand in the middle obscures the character too much and muddies things up, too.

Here's another:
I'm not a fan of what the AA does to the upper parts. It looks weird with how I have the outlines of the curtains in the light, where I can't AA it... if that makes sense...
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Quote 7heSama Replybullet Posted: 07 July 2014 at 5:46pm
JackBreak, if jalonso is talking about the ties on the left/right, I agree, color's bad. The spotlight does not interact well with the shadows on the drapes, or the circular details on the top.
That's also not really how spotlights work, unless it's incredibly dusty -the circle where the rays hit the stage/backdrop should be much lighter than the triangle drawn to the source - if the latter is included at all.
Finally, I think you could revisit his face and try to get more emphasis on it. Right now, the yellow spotlight draws the most attention, but that should really fall to the main character.

Not trying to get you down, I think you're off to a good start. Also, the mic is a good addition imo, and definitely does add to the story. I'm against centering it - the piece is already very symmetrical and static, and it would make the 'bot harder to read.

jalonso, of course. I'm considering friend bot developing anxiety, glitching out and assassinating people. I like working with limited palettes - picking them myself is paralyzing.
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Quote SuperTurnip Replybullet Posted: 07 July 2014 at 6:10pm

Update, I think I'm actually nearing completion.

7heSama, that idea is really interesting. I wanna see how that goes!
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Quote Meapers Replybullet Posted: 07 July 2014 at 6:24pm
Reminds me of the Iron Giant
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Mega_19
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Quote Mega_19 Replybullet Posted: 07 July 2014 at 6:32pm
this can count for the contest? is follows one of the palettes, but is not too robot so yea thats the question.

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Quote 7heSama Replybullet Posted: 07 July 2014 at 7:01pm
I think it would be better to make an original character... a robotic Castle Crasher would honestly fit in the game just fine. And it could still be love themed.
Nice piece regardless, definitely submit it even if not to the contest.
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Quote Mega_19 Replybullet Posted: 07 July 2014 at 7:11pm
7he Sama thanks, i know i should done an original character, but when i saw the pallete, the first thing that came into my mind was this, and im happy with the result, maybe i probably will upload it for the contest! x)

EDIT: nah decided to not upload for the contest just regular upload.

Edited by Mega_19 - 07 July 2014 at 7:30pm
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Quote Kaishido Replybullet Posted: 07 July 2014 at 9:20pm
What I've got so far:

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Quote Dastal Replybullet Posted: 08 July 2014 at 12:11am
Another sh*tty pun from me.

"Here is the Botterfly."
Its difficult to not have a lack of readibility here.



Long time no pixel eh...
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Quote felchqueen Replybullet Posted: 08 July 2014 at 8:21am
@Dastal, It's readable enough and looks great, perhaps use a bit more of the darkest colour in the shading.
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Quote jambox_josh Replybullet Posted: 08 July 2014 at 9:35am
Originally posted by SuperTurnip

Originally posted by jambox_josh

so Its been a long time since I pixel'd.
would love some C&C on what I could
do to polish this up



(incase it isn't clear,
I'm going for a medical-bot thing,
I.V. for right arm and vitals on chest)
Looking cute! Try polishing up the lines and making sure your shading follows the form of the robot. I like the large-pixel face, maybe you could use some subtle pixeling to make it really stand out.


modified shading
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Quote PessimistPoodle Replybullet Posted: 08 July 2014 at 10:18am
I'm slowly working on a glitchbot. The background is gonna be psychedelic, but it's just green for now.


MS Paint likes to mess up the color palette when working with gifs so I've had to use Paint.NET instead. I'm hoping the colours are still correct.
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Quote MasterSky Replybullet Posted: 08 July 2014 at 11:04am



its not near being done, even in the sketching stages, but the idea here is that the robot here is sleeping and a thingy person (not sure if im gonna do a person or a creature thing) goes by. the robot will, still in sleep mode, raise up his gun and blast the person's head clean off.

its pretty much focusing heavily on the part of assasing bot where it says it could kill you even in sleep mode   

i was also having trouble where to start with shading the transparent dome on the robot

Edited by MasterSky - 08 July 2014 at 11:05am
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Quote jambox_josh Replybullet Posted: 08 July 2014 at 1:43pm
UPDATE:

did some additional line fixes, a little AA for smoothing, and fixed the eyes. still having trouble smoothing out that shaded portion though.
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Quote Dastal Replybullet Posted: 08 July 2014 at 2:00pm
PessimistPoodle > I think the eyes moovement need to be faster.

Jambox> The new shade are way better.

Little update of the robotic mothman.

Still not sure for the background... :/
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Quote Skoby Replybullet Posted: 08 July 2014 at 2:59pm
Here's my entry so far, any warhammer fans should recognise this. Based on my character in a RPG's minion. Perhaps not a skilled assasin (yet) but it has a Las rifle and a blade and might get lucky lol


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Quote Cetoke Replybullet Posted: 08 July 2014 at 3:33pm
My first piece of work, I know it's sh*te, but oh well robots don't have feelings.
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Quote MasterSky Replybullet Posted: 08 July 2014 at 4:24pm
*EDIT*



added a door and a rope in front of it. the person-to-be-shot will try to get in there
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Quote iMoose Replybullet Posted: 08 July 2014 at 5:06pm
Trouble translating ideas to pixels. Here's a WIP idea.

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Quote Bastek Replybullet Posted: 08 July 2014 at 5:55pm


I'm trying to make a more shadowy/high contrast kind of picture but I'm afraid it might become too messy.
Any comments on readability so far? It's still very much WIP.
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Quote madmarcel Replybullet Posted: 09 July 2014 at 4:59am
Had a go at this tonight, tried to draw Rush, the robot-dog from megaman, in a sort of Chibi style.

I've never drawn Rush nor chibi/cutesy style, so it's all new to me. This is were I ended up:


(The puppy's pose is from an online tutorial btw)

I'm not sure about the eyes and the rear-legs - they're supposed to have those huge round joints as well, but I think that would be too busy.

But other than that, I think I just need clean up the lines and try my hand at some shading...
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Quote baboum Replybullet Posted: 09 July 2014 at 5:23am
First PJ challenge <3



submitted :



Not as readable as what I had in mind though, but I like it the way it is.

Edited by baboum - 09 July 2014 at 12:47pm
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Quote 7heSama Replybullet Posted: 09 July 2014 at 11:34am
Baboum, I quite like that

Originally posted by Cetoke

My first piece of work, I know it's sh*te, but oh well robots don't have feelings.

Don't call your artwork sh*t, even if it is. It's a very bad habit to get into. It's practice. You've got good lighting and a variety of texture work. Do said textures all look good? Maybe not, but again, it's practice. Anything you try will always look bad at first.

My main complaint is that it doesn't look very robotic. Also, try making some kinda background, even if it's very basic.

edit: Happily carrying around a family, but then night falls..




Edited by 7heSama - 09 July 2014 at 4:32pm
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Quote Pixelart_kid Replybullet Posted: 09 July 2014 at 4:03pm
It´s my Wip for The weekly challenge.
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Quote CarlSki Replybullet Posted: 10 July 2014 at 3:10am



Count this in any tips??
Its a RoseBot (Lovelyn) <33


Edited by jalonso - 10 July 2014 at 5:12am
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Quote Kaishido Replybullet Posted: 10 July 2014 at 3:23am
Ok, I've changed my original concept for this:

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Quote jalonso Replybullet Posted: 10 July 2014 at 5:14am
Originally posted by CarlSki




Count this in any tips??
Its a RoseBot (Lovelyn) <33


Canvas Size - Exactly 100 x 100 and no transparency.

See what you can do about always having all kinds of code added when you post.
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Quote Ammul Replybullet Posted: 10 July 2014 at 6:39am
Hey,

got here because I'm coding a game and need to learn to draw fine pixel art for the graphics. This challenges seem to fit perfectly to do some practice combined with a nice competition.

So this is "WIP" and my first pixel art here:

"A small assassination robot with a poison sting is waiting for his victim..."



Damn it, 4 colors is difficult


Advice appreciated

Greetings
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Quote 7heSama Replybullet Posted: 10 July 2014 at 11:30am
Ammul, the first thing you should do is work on your line quality. You can find tutorials online, but basically, your outlines should generally be the same width. For instance - the lowest leg has that blocky triangle, the lines on the bot's back are wider in some places, the guy's shoulder is lumpy, etc.

And yeah, 4 colors is definitely difficult. Try using some blue on the bot or tan on the target - it will give you more options for detailing and connect the two together.

Hope I don't come off as harsh, I don't want to discourage you. You're off to a decent start.
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Quote Yuran Replybullet Posted: 10 July 2014 at 12:43pm
Oh-oh-oh, I think I will not have time to complete it %)

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Quote Khao Replybullet Posted: 10 July 2014 at 2:08pm
Hey, so, here's a WIP of what I'm doing:



If anyone has anything to say, that'd be awesome and super appreciated!

Also, guess this is my first ever post, yay.


Edited by Khao - 10 July 2014 at 2:10pm
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Quote Ammul Replybullet Posted: 11 July 2014 at 2:07am
Originally posted by 7heSama

Ammul, the first thing you should do is work on your line quality. You can find tutorials online, but basically, your outlines should generally be the same width. For instance - the lowest leg has that blocky triangle, the lines on the bot's back are wider in some places, the guy's shoulder is lumpy, etc. And yeah, 4 colors is definitely difficult. Try using some blue on the bot or tan on the target - it will give you more options for detailing and connect the two together. Hope I don't come off as harsh, I don't want to discourage you. You're off to a decent start.



Hey 7heSama,

thank you very much for the honest reply! First of all, I think I'll continue this piece with the 4 colours of the challenge, even if it is harder (I guess painting with more than 4 will be a pleasure afterwards).

At the moment, I am working with the tutorial I found here in the forum ("Topic: The Pixel Art Tutorial").

Here is the new WIP:



-tried to work on the shoulder
-the human legs should look more "moving" now
-tried to add some shadows on the wall for the assassin bot
-corrected the outlines a bit

Maybe you can give me another piece of advice? Right now, I don't know what to do with the background (streets,pavement)...


Greetings
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Quote RabidGolfCart Replybullet Posted: 11 July 2014 at 4:19am
Here's what I've been working on:



I feel this one is best observed while listening to glitch hop.
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