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Quote administrator Replybullet Topic: CHALLENGE 8/12/2013: Insert Coin
    Posted: 12 August 2013 at 12:00am

CHALLENGE: Insert Coin

Create the death animation of a sprite. It can be an original design or an already existing character. Needless to say, it should all be pixeled by yourself - no rips or edits of existing sprites.

Canvas Size - Max 64 x 64.
Colours - Max 17.
Transparency - Required.
Animation - Required.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Insert Coin pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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porchpuppy
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Quote porchpuppy Replybullet Posted: 12 August 2013 at 8:58am


I have to finish shading and add an ending.


Edited by porchpuppy - 18 August 2013 at 11:55am
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Bryroz
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Quote Bryroz Replybullet Posted: 12 August 2013 at 11:46am
An idea,

Things I need to fix, is the thickness of the nine for one. Also changing colors, but this is only an WIP.

The idea is about a ball of a mysterious goop that bounces and it is alive. It will have a face and it will be crying in this animation.

Edited by Bryroz - 12 August 2013 at 11:46am
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DatMuffinMan
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Quote DatMuffinMan Replybullet Posted: 12 August 2013 at 5:20pm
First time making an animation, first time entering a contest. Probably won't even submit this, but why not post it in the challenge thread -


suggestions are welcome.
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porchpuppy
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Quote porchpuppy Replybullet Posted: 12 August 2013 at 6:59pm
The way he's moving around seems kind of comical to me, so if you made him spin around and stumble a lot before finally falling down might take the animation further. (For example, if his arms are flailing down by his sides like heavy noodles.)
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Adcrusher
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Quote Adcrusher Replybullet Posted: 12 August 2013 at 8:41pm
What great timing! I have to do a death animation for my game anyway!

This is for when he gets crushed by a box, still needs smoothed out a little bit.




edit: oh wait i read the description wrong, by already existing character it means design not the actual pixels... I thought it seemed weird that it allowed you to use something made before the challenge... Oh well



Edited by Adcrusher - 12 August 2013 at 8:44pm
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jalonso
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Quote jalonso Replybullet Posted: 13 August 2013 at 9:39am
@Adcrusher, Lets have the challenge manager of the week verify your point because I read it that in the case you show it would be allowed as the challenge is the death frames and you are making those from scratch from 'an already existing' sprite.
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skamocore
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Quote skamocore Replybullet Posted: 13 August 2013 at 9:45am
All work for the challenge should be done during the week - so, no characters you've already been working on.
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jalonso
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Quote jalonso Replybullet Posted: 13 August 2013 at 9:56am
Well that's answers that.
Concentrate on the death animation frames and FX and make a 'dummy' sprite of similar shape to your project then after the challenge use it to complete the bot death ani. Killing 2 birds with one stone ;)
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atprises
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Quote atprises Replybullet Posted: 14 August 2013 at 6:02am
I'll leave my character here for now.

Now it's time to kill him! lol
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Muxaun
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Quote Muxaun Replybullet Posted: 14 August 2013 at 10:05am
Originally posted by atpalicis

I'll leave my character here for now.

Now it's time to kill him! lol

Poor boy.
Looks like you have no place for blood color in your palette. I'd suggest you to reduce number of colors before animating it.
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atprises
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Quote atprises Replybullet Posted: 14 August 2013 at 10:53am
Heh, I don't plan any blood and I need lots of colors to achieve what I want.
Смерть очень сложное и философское понятие ;)
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Muxaun
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Quote Muxaun Replybullet Posted: 14 August 2013 at 1:18pm
This funny little guy is gonna die this week
 
 
 
 
[UPDATE]
Here are very rude keyframes.
 
I'll add more inbetweens and manage the scythe later.
Aso there will be some special effect I am saving 10 colors for.
[/UPDATE]


Edited by Muxaun - 15 August 2013 at 7:31am
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Quote Chroso Replybullet Posted: 14 August 2013 at 3:34pm
The idea done quickly in a few frames



The character



I'll enjoy evaporating this one.

-----UPDATE


-----UPDATE


Edited by Chroso - 18 August 2013 at 5:59am
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Quote Mino Replybullet Posted: 14 August 2013 at 5:25pm


Wip of a mummy character. c + c appreciated.

Edited by Mino - 14 August 2013 at 5:25pm
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Quote Gecimen Replybullet Posted: 15 August 2013 at 3:11am
Great perspective there Mino.
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porchpuppy
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Quote porchpuppy Replybullet Posted: 15 August 2013 at 6:52pm

[UPDATE]
Here are very rude keyframes.
 
I'll add more inbetweens and manage the scythe later.
Aso there will be some special effect I am saving 10 colors for.
[/UPDATE]


When the skull starts to fly up, it seems strange. I think you should make the skull fly up higher and quicker (especially at the end, it's rotating much slower than at the beginning). I guess the pacing is weirdish now, so when it first started to fly up, it's like: "What's going on...? Oh, it's flying up."

Other than that, I like the concept and shading.
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Muxaun
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Quote Muxaun Replybullet Posted: 16 August 2013 at 1:09pm
Originally posted by porchpuppy

When the skull starts to fly up, it seems strange. I think you should make the skull fly up higher and quicker (especially at the end, it's rotating much slower than at the beginning). I guess the pacing is weirdish now, so when it first started to fly up, it's like: "What's going on...? Oh, it's flying up."Other than that, I like the concept and shading.

Thanks.

Tried to fix head flying issue.
Also added more inbetweens. I am kinda satisfied with the animation as it is now. Now to polish every single frame.

Added some special effects:

I want to add more butterflies and maybe tropical birds.
I have 3 more colors to apply some lighting inside the skull.

but maybe i will stick to simple animation - without rainbows etc.


[UPDATE]
need more butterflies.

[/UPDATE]


Edited by Muxaun - 17 August 2013 at 8:40am
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jalonso
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Quote jalonso Replybullet Posted: 16 August 2013 at 1:10pm
wow! everyone is doing such great animations o.O
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porchpuppy
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Quote porchpuppy Replybullet Posted: 16 August 2013 at 2:11pm

Thanks.

Tried to fix head flying issue.
Also added more inbetweens. I am kinda satisfied with the animation as it is now. Now to polish every single frame.

Added some special effects:

I want to add more butterflies and maybe tropical birds.
I have 3 more colors to apply some lighting inside the skull.

but maybe i will stick to simple animation - without rainbows etc.


I like the version with the rainbows. It seems really unique like that.
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Roketronz
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Quote Roketronz Replybullet Posted: 17 August 2013 at 2:25pm
Hi there!
This is my first post in this forum.

This is a death animation from the new game we are making, OKHLOS.

It's about an angry mob in the ancient greece, fighting against mythological monsters and making some mess. You will have a lot of mythological heroes in your mob.

This is Leonidas, from the game.



Any feedback is welcome!

Also, sorry for the spelling, i'm from Argentina.
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TTTBBBUUUXXX
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Quote TTTBBBUUUXXX Replybullet Posted: 24 August 2013 at 1:46am
Originally posted by Muxaun

Originally posted by atpalicis

I'll leave my character here for now.

Now it's time to kill him! lol

Poor boy.
Looks like you have no place for blood color in your palette. I'd suggest you to reduce number of colors before animating it.


who needs blood.. maybe he dies of poison gas or old age. wait and see!
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