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Admiral
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Quote administrator Replybullet Topic: CHALLENGE 10/1/2012: Achievement Icons
    Posted: 01 October 2012 at 12:00am

CHALLENGE: Achievement Icons

Create a set of at least four 64 x 64 achievement/trophy icons for an already existing game that does not currently have any achievements/trophies. Please check before you start your challenge entry.

You may place the icons on the canvas in any way you want; however, each icon should be separated by transparency. Also, please mention what each achievement is for in your description.

One example of well made achievement icons is Team Fortress 2. Note the consistent style and colour palette.

Canvas Size - Unrestricted, but each individual icon must be exactly 64 x 64.
Colours - Max 32.
Transparency - Required; but only to separate icons on the canvas.
Animation - No.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Achievement Icons pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Cheetah
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Quote Cheetah Replybullet Posted: 01 October 2012 at 6:25pm
Just to be clear, the trophies must be square and exactly 64x64 or can they be various shapes?
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MrBeast
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Quote MrBeast Replybullet Posted: 01 October 2012 at 6:35pm
Transparency is not allowed inside the 64x64 squares, so squares are forced but they may be decorated any way you want.
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ultimaodin
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Quote ultimaodin Replybullet Posted: 03 October 2012 at 12:53am
Legend of Dragoon:



Finally decided on a style for these.
This one is for getting the Red Eye Dragoon Spirit.

EDIT: Update:



So I haven't really done anything extra for the pixelling but I think I have my colour pallet for this picked out. Not 100% certain on my purple though, might be a bit too high of a saturation for the style I'm going for maybe.
Next to work on all 6 Addition mastering achievements (Damn Shana and her no additions), the all max D Lvl achievement, the End Game Achievement and a few more if I get time.


Edited by ultimaodin - 03 October 2012 at 9:09am
The world is but a shadow of emotion, cast in shades of grey.
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RileyFiery
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Quote RileyFiery Replybullet Posted: 03 October 2012 at 11:13am
I officially love you for creating something revolving around my all-time favorite game.
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Safouin
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Quote Safouin Replybullet Posted: 03 October 2012 at 11:23am
I think I'll try some Pok?mon Blue/Red achievements :)
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skeddles
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Quote skeddles Replybullet Posted: 03 October 2012 at 11:32am


crits / edits? 3rd ones not quite done and still needs a bow


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DawnBringer
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Quote DawnBringer Replybullet Posted: 03 October 2012 at 11:49am
Love the boat one. Move the stuff in #3 down a bit, so the club doesn't touch the frame. I'd like to see you darken the darkest (blue) color a bit...its brightness makes everything look pretty washed out right now.
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Quote Adcrusher Replybullet Posted: 03 October 2012 at 1:40pm
I'm doing megaman X



achievement for finding all secret capsules. Just 3 more to go! I need to buckle down and work


Edited by Adcrusher524 - 03 October 2012 at 1:49pm
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ultimaodin
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Quote ultimaodin Replybullet Posted: 03 October 2012 at 5:53pm
It is a very awesome game!


Hey everyone, which do you think looks better:
or

I think I prefer the first with the 25% dither cutout of the addition squares- fits the style more in my opinion. Still I'd like to know what you guys think.

or I could just ditch the addition thing completely:




Edited by ultimaodin - 03 October 2012 at 6:35pm
The world is but a shadow of emotion, cast in shades of grey.
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RileyFiery
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Quote RileyFiery Replybullet Posted: 03 October 2012 at 9:52pm
Don't ditch it, it's an awesome idea. I think you should add a couple more faded, slimmer boxes to create the effect it's shrinking. http://www.4freeimagehost.com/uploads/ba4c7ff6388c.png It might even help if you add a button in it as well though it might crowd the icon then.

All of the WIPs so far are awesome. Good luck everyone, and keep up the great work.


Edited by RileyFiery - 03 October 2012 at 9:53pm
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Stronghold257
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Quote Stronghold257 Replybullet Posted: 04 October 2012 at 3:04pm
Would I be able to do a game that was made when some people and I were at a camp last year?
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Quote |||| Replybullet Posted: 04 October 2012 at 5:41pm
Ultimaodin:
I like your border design a lot. I can't decide on that last one though I kind of like the dither cut-out.
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ultimaodin
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Quote ultimaodin Replybullet Posted: 05 October 2012 at 1:39am


Doing Kongol's Axe at the moment. Honestly I have no clue what to do for Hashel since he uses fighting gloves. I was hoping to keep the vertical weapon approach.

Also, I ditched the black fade effect so I could go more the shadow in effect that Riley mentioned. A bit of an artistic liberty to get what I wanted but oh well, works better as is in my own opinion.

@|||| - The border design is heavily influenced from the LoD menu-screen.
The world is but a shadow of emotion, cast in shades of grey.
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RileyFiery
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Quote RileyFiery Replybullet Posted: 05 October 2012 at 7:11am
Yeah, Haschel will be a tough one. You could possibly add his Dragoon gauntlet smashing into the ground instead since it's much bigger than his normal form. By the way, poor ole' Lavitz. I'm loving the icons so far. You did a good job on the boxes.
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El_Tortuga
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Quote El_Tortuga Replybullet Posted: 05 October 2012 at 8:07pm
Well, I had an idea about entering this challenge a while back. Finally got to it and this is what I got.

Any critique on how to make this better would be greatly appreciated.
Edit: just read the rules more closely, gonna forfeit, Lol.

Edited by El_Tortuga - 06 October 2012 at 8:52pm
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ultimaodin
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Quote ultimaodin Replybullet Posted: 07 October 2012 at 12:42am


Not happy with Hashel's damn griever but I'm giving up on it because I still have two more to do. Currently doing a green (since the colours feel relatively unused) shield for blocking enemy attacks 300 times and another one for maximum D-lvl for all characters.

Last one is for completing the game, with what I consider to be the most important part of the final cut-scenes.
The world is but a shadow of emotion, cast in shades of grey.
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r1k
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Quote r1k Replybullet Posted: 07 October 2012 at 2:04am
mmm too bad I wanted to actually enter a comp for once but looks like I wont be able to finnish by tomorrow.  Well I guess Ill just post what Ive done here though

for CDi zelda, the things are for eating an octorock, bombing some dodongos, wondering what Gannons up to (2 versions), and no 4th thing, oh well.
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ultimaodin
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Quote ultimaodin Replybullet Posted: 07 October 2012 at 5:34am
@r1k - those are looking brilliant.
The world is but a shadow of emotion, cast in shades of grey.
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 07 October 2012 at 8:29am
Eh, I only barely had time to do one :P
Oh well, at least I got to draw an X-COM laser rifle.

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